// $LastChangedDate: 2010-11-12 11:27:22 -0500 (Fri, 12 Nov 2010) $
// Vertex shader (for colors, no texturing, no lighting).

/*****************************************************************************
 * Vertex shader.
 *****************************************************************************/
void main( void )
{
    vec4 ecPosition4 = gl_ModelViewMatrix * gl_Vertex;

    // Compute fog.
    @include inc_fog_vert.glsl

    // Other outputs.
    gl_Position   = ftransform();
    gl_FrontColor = gl_Color;
}
